Long Island

Tier: 3S


This was taken from my first clear of the 12-4 boss.  Note that this is ORIGINAL 12-4, not the heavily nerfed baby mode version that EN got.

Have I got your attention now?  Good.  Because this is a perfect example of why low-tier ships can still pull their weight, and you should not disregard them simply because they aren’t tier 0/1.

Long Island is your typical CVL: Fighter/Bomber(in this case dive bomber)/AA gun.  Respectable efficiencies on the planes, ~80% on the AA gun which is kinda crappy, gets all the plane hangar expansions you want.  Respectable AVI (by CVL standards anyways).  Hardly the most impressive, but she’s more than reasonable.

Where Long Island starts to get nutty is with her first skill.  Unlike seemingly similar skills, Fast Takeoff actually gives you a REAL AIRSTRIKE CHARGE.  This means the Fast Takeoff airstrike is a proper airstrike, and thus clears the screen of bullets, provides AA support with fighters, and can proc fire-trigger skills... such as Fast Takeoff.  Yes you heard me right.  Fast Takeoff can chain, with no cooldown or know upper limit (my current record is 5 consecutive procs, for 6 back-to-back airstrikes). This gives Long Island, and all other carriers with this skill, absurd damage potential that eclipses all other carriers in the game, as well as powerful team support with repeated screen clears and AA launches.

Unfortunately (or perhaps fortunately), Fast Takeoff has a significant drawback: 15% trigger rate means that it is VERY inconsistent (hence why ships with the skill are not tiered very highly - remember that tier is based on the AVERAGE RNG outcome).

Also gives a nice 15% AVI buff to your backline on airstrike.  Remember that this doesn’t stack with itself (so no matter how long a Fast Takeoff chain you get, it’s always 15%).

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